![]() In Quick Mode, the player must attempt to make their Katamari reach its target size, while Great Mode simply has the player make the Katamari as large as possible. Single Player maps featured three modes, titled "Quick Mode" "Great Mode" and "Special Mode". ![]() However, certain gameplay features changed with the introduction of new game modes. ![]() Gameplay Īs with the original game, Katamari Damacy Online features the player rolling up items using a round ball known as a Katamari. In July of 2010, a Practice Mode and Tutorial section was added for user convenience. Many of the updates would include new maps, cousins, and cosmetics for players to purchase. The game was first updated on March 3rd, 2010. Ī number of updates were made to the game during the time it was online. It would be another month before the game would finally be available for the public to play, officially opening its servers on February 18th, 2010. Final testing for the game was performed from January 6th to 8th of 2010. Again, the game would continue on with development for a number of months, with private tests being held in late 2009. These two cousins, Mint and Melo, are the only ones with available descriptions. Two new Katamari Cousins were revealed, along with a new map based on the Capital of South Korea titled Seoul. It would be another two years before Namco revealed more information about the game. A formal announcement by Namco wouldn’t be made until early 2007, where it was revealed that the company was partnering with Windysoft, a developer of online multiplayer games from South Korea, to release the game. News of the game’s development first made its way online in 2006. Details of Katamari Damacy Online's development is shrouded in mystery, but based on what we know, it was quite troublesome.
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